

There seems to be a policy from the developer of not using a person that is still alive as a great person. After all Great People from certain type are attracted, it becomes impossible to earn any more of them. People from the same Era always appear in random order, but when all that belong to a certain Era are attracted, the next Era queue will start, and the amount of GPPs required to earn them will rise.
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The queue starts with People from the Classical Era, and finishes with those from the Information Era. With each new era, Persons belonging to it require more Great Person Points to attract.įinally, all Great People from a certain type now come in a "queue," arranged by era. Third, each distinct Great Person belongs to a certain era. They also have a historically correct biography in the Civilopedia. This is important because civilizations will now compete to attract each specific Great Person. Second, as mentioned above, Great People are distinct, even when they are of the same type - one Great Scientist, for example, is completely distinct from another, even to his/her special abilities. Whenever a civilization attracts the Person (whether by acquiring enough points, or in other ways - see below), the pool is depleted and starts accumulating again. Every distinct source of the same type of Great Person points will contribute to the common pool. Each civilization accumulates the relevant resource separately, but unlike in Civilization V, the accumulation happens empire-wide rather than citywide. There are many changes to Great People mechanics, compared to Civilization V.įirst, each type of Great Person (including Great Prophets) is earned via accumulating a distinct Great Person Point resource.

* The AI receives this Builder after completing its first District.įinally, it is worth noting that in Gathering Storm, city-states will begin the game with Ancient Walls on Immortal and Deity difficulty.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack.List of Great People Great Person Type The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.Īll of the information presented here comes from a forum post on CivFanatics and the game's XML files. cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. Since the computer players are not controlled by advanced AI (i.e. In order from lowest to highest, the difficulty levels are as follows: The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge.
